You imagine what you desire,
you will what you imagine,
Imagination is the beginning of creation.
and at last, you create what you will.
ALEXANDRO RUBIO
CREATURE TECHNICAL DIRECTOR
CFX | RIGGING | CROWD
-George Bernard Shaw
CURRICULUM VITAE
David Alexandro Rubio Escudero
Born in Guadalajara, Mexico.
About
Seasoned professional with expertise in setting up simulation riggs for cloth and fur. Passionate about rigging articulate characters and building lively crowd. I enjoy leading and working closely with my peers to improve workflow and ensure functionality, consistency and quality.
Work Experience
Lead Creature TD | DNEG
April 2020 - Present
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Rigging/CFX/Crowd supervision.
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Delivering creative realisation and presenting to VFX/DFX supervisors.
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Providing creative and technical leadership as well as feedback to team of artists to support growth and development.
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Develop workflows to ensure delivery of highest quality work to next departments.
Creature TD | DNEG
May 2018 - April 2020
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Cloth/Fur Setup and Simulation.
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Muscle/Skin Simulation.
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Shot Sculpting.
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Rigging of Characters and Assets.
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Crowds Setup and Simulation.
Technical Animator | MPC
Jan 2018 - May 2018
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Cloth/Fur Setup and Simulation.
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Shot sculpting and general fixing.
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Layout.
Game Designer | PLAIDING
[Professional Community Service]
Jan - Jun 2016
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Lead Game Designer, level design.
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User interface and user experience game studies.
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Creation and implementation of digital assets for video game
production on mobile platforms (Android & IOS) using Unity.
Editor / Content Creator | ESLA
[E-Sports Latin America]
[Student Intern]
August - December 2014
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Web article and digital content creator for esports.
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Co-caster on live esports tournament.
Education
VFS
Vancouver Film School
Diploma | 3D Animation + Visual Effects | 2017
One year course | August 2016 - August 2017
Vancouver, Canada
ITESM
Instituto Tecnologico de Estudios Superiores de Monterrey
Bachelor of Fine Arts | Digital Art and Animation | 2016
Creation of digital and technical content, digital animation and video game production | 2012 - 2016
Guadalajara, Mexico
VFS
Vancouver Film School
Diploma | Interdisciplinary Workshop | 2016
Study abroad summer program | May - June 2016
Vancouver, Canada
RMIT
Royal Melbourne Institute of Technology
Study Abroad program | Video Game Studies | 2015
Study abroad program | February - July 2015
Melbourne, Australia
Technical Skills
MAYA
HOUDINI
PYTHON
NUKE
SHOTGUN
UNITY
UNREAL
Languages
Spanish - 100%
English - 100%
French - 40%
Personal Skills
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Passionate Leader
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Avid Communicator
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Critical Thinker
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Intellectually Curious
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Exceptionally Organized
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Disciplined & Committed